Flash games and web components. Gaming tutorials and info.
Showing posts with label inkscape. Show all posts
Showing posts with label inkscape. Show all posts
Tuesday, March 13, 2012
FXG - Inkscape demo
This is the demo I managed to develop using the flex sdk 4.6, Flash Develop 4 and Inkscape.
Click on the image and the light bulb will turn on and off. It is that easy to add other flash functionality to an fxg graphic.
Here is the code I used to develop this demo:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import resources.BugattiVeyron;
public class Main extends Sprite
{
private var bugatti:BugattiVeyron;
private var lightBulb:Sprite;
private var lightOn:Boolean;
private var cable:Sprite;
private var lighBulbSize:int;
public function Main():void
{
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// general settings
lightOn = true;
lighBulbSize = 40;
// add the bugatti veyron fxg graphic
bugatti = new BugattiVeyron();
bugatti.addEventListener(MouseEvent.CLICK, clicked);
addChild(bugatti);
// create the light cable
cable = new Sprite();
cable.graphics.lineStyle(2, 0x000000);
cable.graphics.moveTo(60, 0);
cable.graphics.lineTo(60, 60);
addChild(cable);
// create the light bulb that hangs on the cable
lightBulb = new Sprite();
lightBulb.graphics.lineStyle(1, 0xFBEC5D);
lightBulb.graphics.beginFill(0xEEE8AA);
lightBulb.graphics.drawEllipse(lighBulbSize, lighBulbSize, lighBulbSize / 2, lighBulbSize / 2);
lightBulb.graphics.endFill();
lightBulb.x = 10;
lightBulb.y = 10;
addChild(lightBulb);
}
public function clicked(e:MouseEvent):void
{
if (lightOn)
{
lightBulb.graphics.clear();
lightBulb.graphics.lineStyle(1, 0x8B8B83);
lightBulb.graphics.beginFill(0xCBCAB6);
lightBulb.graphics.drawEllipse(lighBulbSize, lighBulbSize, lighBulbSize / 2, lighBulbSize / 2);
lightBulb.graphics.endFill();
lightOn = false;
}
else
{
lightBulb.graphics.clear();
lightBulb.graphics.lineStyle(1, 0xFBEC5D);
lightBulb.graphics.beginFill(0xEEE8AA);
lightBulb.graphics.drawEllipse(lighBulbSize, lighBulbSize, lighBulbSize / 2, lighBulbSize / 2);
lightBulb.graphics.endFill();
lightOn = true;
}
}
}
}
preety neat isnt it :)
FXG with Inkscape plugin tryout
- In this tryout I tried the fxg plugin for Inkscape. You can find them here svg2fxg.inx and svg2fxg.xsl Download them and put them in the Inkscape/share/extensions folder in Program Files on windows.
- Start Inkscape and draw something. You have to have the option to save the document as an fxg file if the extension was succesffuly installed.
- So I used a Bugatti veyron image as a schetch to draw a vector based bugatti veyron in Inkscape
This is the result:
I created the image in Inkscape and saved it as BugattiVeyron.fxg. Then I created flex sdk 4.6 and Flash Develop 4, AS3 plain project and imported this graphic onto the stage. Althoug I get some errors after compilation if you press the continue button in FlashDevelop and dissmis all errors afterwards you will get the above image. So it surely does work but with some errors.
Here is the code I used for the AS3 project
package
{
import flash.display.Sprite;
import flash.events.Event;
import resources.BugattiVeyron;
public class Main extends Sprite
{
private var bugatti:BugattiVeyron;
public function Main():void
{
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// add the bugatti veyron fxg graphic
bugatti = new BugattiVeyron();
addChild(bugatti);
}
}
}
Surely you can use the Inkscape to export fxg graphics, but for the errors I get I will try to make another tutorial.
Cheers :)
- Start Inkscape and draw something. You have to have the option to save the document as an fxg file if the extension was succesffuly installed.
- So I used a Bugatti veyron image as a schetch to draw a vector based bugatti veyron in Inkscape
This is the result:
I created the image in Inkscape and saved it as BugattiVeyron.fxg. Then I created flex sdk 4.6 and Flash Develop 4, AS3 plain project and imported this graphic onto the stage. Althoug I get some errors after compilation if you press the continue button in FlashDevelop and dissmis all errors afterwards you will get the above image. So it surely does work but with some errors.
Here is the code I used for the AS3 project
package
{
import flash.display.Sprite;
import flash.events.Event;
import resources.BugattiVeyron;
public class Main extends Sprite
{
private var bugatti:BugattiVeyron;
public function Main():void
{
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// add the bugatti veyron fxg graphic
bugatti = new BugattiVeyron();
addChild(bugatti);
}
}
}
Surely you can use the Inkscape to export fxg graphics, but for the errors I get I will try to make another tutorial.
Cheers :)
Sunday, March 11, 2012
Speaker created using FXG and FXG editor AIR application
This is the image i deveoped using only the FXG editor which is an AIR application.
Quite good isn't it :)
FXG is an adobe xml specification format for creating vector based graphics, so you would be able to create graphics from scratch using only code. This format is good for people that need opensource solution for fast and easy creating and editing graphics. But also it can be used with most of graphics editing programs like Adobe Ilustrator, Adobe Fireworks, Microsoft Expression Blend , FXG editor AIR app, Inkscape with FXG plugin, etc... You can edit vector based graphics and export it as an fxg file format which than can be used in Flash/Flex/AS3 based projects.
There are two versions by now for FXG format, version 1 and 2.
FXG is much like SVG format but its not the same, there are lots of differences. But the main goal is the same.
This is just an intro to FXG, i will add some more content on version 1 and 2 and differences, pros and cons.
Happy flashing :)
Quite good isn't it :)
FXG is an adobe xml specification format for creating vector based graphics, so you would be able to create graphics from scratch using only code. This format is good for people that need opensource solution for fast and easy creating and editing graphics. But also it can be used with most of graphics editing programs like Adobe Ilustrator, Adobe Fireworks, Microsoft Expression Blend , FXG editor AIR app, Inkscape with FXG plugin, etc... You can edit vector based graphics and export it as an fxg file format which than can be used in Flash/Flex/AS3 based projects.
There are two versions by now for FXG format, version 1 and 2.
FXG is much like SVG format but its not the same, there are lots of differences. But the main goal is the same.
This is just an intro to FXG, i will add some more content on version 1 and 2 and differences, pros and cons.
Happy flashing :)
Labels:
air,
blend,
editor,
expression,
fireworks,
fxg,
graphic,
ilustrator,
inkscape,
microsoft,
tutorial,
xml
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